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RPGVault NWN2 Interview with
Ferret Baudoin - Part 2
Jonric: What kinds of challenges
have you encountered implementing the character abilities, and what are some
you consider particularly notable?
Ferret Baudoin: One of the challenges was adding prestige classes that
advance a spellcaster's casting ability as he gains levels in that class. It
took our gameplay programmers some serious work to make it so that as you swap
between Wizard and let's say the Arcane Trickster - and still be progressing
in spell levels you know and spells per day. What used to be a fairly static
table - "Oh, I'm third level, so now I get access to second-level spells" now
becomes a much more complicated "I'm third level in Arcane Trickster, but to
know what spells I get, I have to consider a bunch of rules on other classes."
It's not as easy as it sounds, and the result of the hard work is that divine
and arcane spellcasters get access to some tasty prestige classes.
Some abilities out there I consider noteworthy are the new Fighter feats
introduced in 3.5 that really make that class have some carrots at higher
levels. And I'm glad we're getting to add the Mirror Image spell to the game;
I have all sorts of fond memories of that from the Infinity Engine games.
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