Interview:
Mark Jacobs, Mythic Entertainment
Our own Lofidelity recently asked Mark
Jacobs, President and CEO of Mythic Entertainment, a few questions related to
the current state of the gaming industry and where it is headed. As creators
of numerous titles including the incredibly successful Dark Age of Camelot and
the recently announced Warhammer Online, Mythic clearly has a vested interest
in the future success of the industry.
GamersInfo.net: You've been a part of this industry for longer than most
of your peers. Back in the days of dial-up did you ever think that you would
be seeing games with subscriber numbers in the millions?
Mark Jacobs: Yeap, but everybody thought I was insane. I've always
believed that this day would come, but to be truthful, I thought it would come
sooner.
GamersInfo.net: How has this massive inflation of a user base
affected the way you have to operate in the industry?
Mark Jacobs: The biggest change is that we are no longer being seen
as a niche part of the game industry and people actually take my calls when I
try to speak to them about projects. Ten years ago most publishers wouldn't
even speak to us, at least not seriously. Year after year we heard the same
thing (both pre-Mythic and post-DAoC), "Our market research shows that there
is only a small number of people who will pay to play online games!" This was
followed up by the equally absurd "Our market research shows that there are
only a small number of people who will pay to play online games!" Which then
led to my favorite quote "The market is saturated right now, there really
isn't room for any other MMO other than UO [And then substitute EQ, DAoC,
etc.]!"
GamersInfo.net: The budgets for video games have been ballooning for
years, and are about to take another huge leap with the next generation of
consoles. Many have bemoaned these growing budgets as a reason for stifled
creativity in the industry, how are the swelling development costs affecting
you at Mythic?
Mark Jacobs: This is my least favorite effect of the boom, the
budget needed to create a AAA MMORPG. I never had dreams of being given
ridiculous amounts of money to make a game. I've always preferred to be more
on the reasonable amount of money side of the equation.
GamersInfo.net: We live in a litigious society where two sisters can
take fast food companies to court because they got fat after eating their
food. How long do you think it will be before the same lawyers that found
those cases turn their attention go the game industry?
Mark Jacobs: Well, our industry has already received plenty of
attention from lawyers and I'm sure it will continue.
GamersInfo.net: I ask this because most MMOs are structured in a way to
be especially addictive. They have open-ended game play, social reinforcement
of a player's actions and tend to encourage a sedentary lifestyle.
Mark Jacobs: Well, I have to disagree with you here. First, I think
that the word addictive when applied to things such as books, movies, games
doesn't mean the same thing as when it is applied to things such as drugs that
cause permanent physical changes to the body. A writer of a great book would
not be accused of writing an "addictive" book would he? Frankly, I don't think
that there is anything more sedentary then sitting in your chair and watching
TV. Yet, is Hollywood being sued because cliffhanger shows
or reality shows or even soap operas, are forms of entertainment that people
watch every week? No, of course not. Video games are no different.
GamersInfo.net: In Asia we see players who are literally playing
themselves to death, and there are numerous cases in the States of players
with mental health conditions.
Mark Jacobs: And in America, we have people who become so obsessed
with stars (and the characters that they are portraying) that they become
stalkers. Should we ban actors/actresses, because they are so good in their
roles that people forget they are simply players and not the real thing?
Should we stop making films because some people get so upset over them that
they cry or become depressed? One of the beautiful things about America is
that we are a country where people get to express their artistic, creative,
personal, political, etc., opinions/works and other people are free to
agree/disagree/participate or ignore them. Nobody forces anyone to buy a video
game any more than a person is forced to buy a book or watch a television
program. I'm all for Rating systems that work to satisfy the legitimate
concerns of parents but at the same time I also believe in the ability of
individuals/companies to create great entertainment no matter whether it is a
book, game, movie, etc. People do terrible and tragic things everyday. Should
we ban cars because some drunken fool kills somebody else? Should we prevent
all the elderly from driving because some elderly people aren't fully capable
of handling a car? Should a pharmaceutical company stop making a drug because
somebody decided that taking 30 of the pills instead of one was a good idea?
Should we ban all high school sports because some parents and kids become so
"addicted" to winning that they throw common sense, decency and fair play
right out the window? A wise person once said, "people are broken" and sadly,
we see the truth in that statement play out every day in the news.
GamersInfo.net: Hypothetical situation for you: Right here in my pocket,
I've got a blank check. I am going to give it to you with the stipulation that
you use it to make your dream game. You don't have to worry about intellectual
property, sales numbers, deadlines, or anything else. All you have to do is
make your dream game. Give me an idea of what I'd be paying for.
Mark Jacobs: I would want to create a world in which you always felt
that you could have an affect on the big picture. A world that always felt
alive to you and a world that would be ever-changing (for the better),
ever-growing and always evolving. It would be a world that would transport you
to different realms and even different times but it would be one that no
matter when or where you were, it would seem familiar yet different.
GamersInfo.net: You've been one of the most vocal opponents to online
economies and real world economies mixing. You've said that this takes away
the game aspect of MMOs. But, you cannot deny there is a lot of money in it,
and the true nature of the game industry is to make money. Where do you see
this heading?
Mark Jacobs: Hey, I always knew that there was money to be made from
these sorts of things, only a fool would deny that. But, like everything else
in terms of game-making, Mythic has a choice, we can choose to participate and
make some money or choose to take a stand, say no, even if it costs us money.
As I've said a number of times, we have been offered numerous opportunities to
share in the bounty but we have always said no. While I support the rights of
any company who want to design their game(s) to take advantage of this, I
cannot support any company that refuses to go along with the right of the
developer to run their own game, their way, it is as simple as that.
GamersInfo.net: Give me an idea of your best-case and worst-case
scenarios.
Mark Jacobs: Best case scenario is that all the item sellers get an
attack of conscience and decide to follow the EULA/EUALAs of other companies
and get out of the games that don't want them there. Worst case scenario is a
company designs a game to support in-game item/gold/etc. selling, begins
selling their own items to their own players, and then because of poor design,
poor testing, etc., they then have to make major changes to the value of the
items. At that point I think it is realistic to expect not only angry
customers but very, very interested lawyers. That's one reason we will have
nothing to do with that part of the market at the present time. I've also said
that I think you can design a game that does allow and support that type of
stuff but you have to be very, very careful and very, very good.
GamersInfo.net: Where do you feel that the game industry has been the
most negligent?
Mark Jacobs: I support a rating system for all games and from what
I've heard/seen, our system can be improved. However, I also don't support
calls for the banning of games from store shelves simply because the wrong
type of game could be sold to a minor. To me, this is as foolish as saying you
can't make R rated films because occasionally kids stick into the theaters.
Could you imagine a bill passing Congress that banned all R films or even PG13
films on that basis? If the games industry had as much clout as Hollywood does
on the hill, this sort of stuff wouldn't even be proposed. On the other hand,
I think we need a really expansive rating system that allows parents to be
informed consumers about the games that they buy for their children. I'm also
for the equivalent of a V-chip in all consoles or even PCs if it came to that.
Parents have a right and I think a duty to be involved in their children's
lives but too many parents want to place the blame on the creators and
distributors of entertainment rather than spending the time and effort and at
times, pain and suffering (arguments with your kids, being seen as a bad
parent) that it takes to be an involved parent.
GamersInfo.net: Is there a specific area that you feel that game
developers should be addressing more in terms of either the design of their
games, the content, the features or even the social impact of their games?
Mark Jacobs: No, not really. I think game developers/companies
should be left to their own consciences/inspiration to create great
entertainment. However, I would like to see more original and innovative games
rather than the Roman Numeral games we are getting so much of these days. Same
is true for licensed/brand products. I love licensed games where the material
is really well suited to the medium and I don't really care for games that are
only using the brand to help sales and not to make a really great game.
GamersInfo.net: Video games are being hit hard from politicians and
family groups right now for their violent content. How much of this do you
feel is warranted concern about desensitization versus a Luddite reaction to a
new form of media? What do you think the long-term affects of this pressure
will be? Do you think it will have any affect at all?
Mark Jacobs: I think I covered this above.
GamersInfo.net: What upcoming technology are you really excited
about? Is there one specific thing you are looking at and thinking to yourself
"Wow, this could change the way we do everything?" What is it? And how will it
change things for you?
Mark Jacobs: I think this generation of consoles could have a
greater impact on the game industry than any generation since their initial
introduction.
If they deliver on 90% of their promise, it will have a far reaching effect
on PC games as well as MMOGs.
GamersInfo.net: One last question for you. Ten years from now, where
are you?
Mark Jacobs: Gad, I hope I'm not still making games. I've already been
making games for over 20 years and I've never been a fan of those that stay
way too long at what they do and unless I'm still really good at my job, I'd
prefer to be sitting on some beach. The way the industry is going (bigger
budgets, bigger titles) if it continues will be such that making major games
quickly will no longer be an option. I'm way too impatient to spend four years
working on a game, I want to play the game much sooner than that. :)
GamersInfo.net: Where is Mythic?
Mark Jacobs: I hope that Mythic is still one of the leading game
developers in the industry (we just had our 10th anniversary) and that it is
carrying on in fine form.
GamersInfo.net: And lastly, where is the game industry as a whole?
Mark Jacobs: I hope that the industry has grown wiser and the people
that work in it have grown wiser as well.
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